Smash TV, known as Super Smash TV on some other versions, is a 1990 arcade game created by Eugene Jarvis and Mark Turmell for Williams. It is a run and gun game in the same vein as its predecessor, Robotron: 2084 (also produced by Jarvis). As in the previous game, players battle waves of enemies by using guns; the arcade version even uses the two-joystick control system of Robotron. Play Super Smash TV online. Super Smash TV is a fantastic Super Nintendo game. Have fun playing SNES games online using our flash emulator. Play Super Smash TV for SNES.
Product Information. The year is 1999.
No longer satisfied with sitcoms and documentaries, the television audience only wants violence. What better way to give them what they want than with a game show that features contestants fighting for their lives? The result is Smash T.V.As a contestant on this game show, your objective is simple: stay alive. Equipped with a machine gun throughout the game, there are also several powerful weapons you can pick up along the way. You can even collect power-ups to increase your speed and give you a temporary shield. As you blast away enemies you'll also win fabulous prizes, just as you would on any good game show.A unique feature of this game (though it is not mandatory) is the ability for one person to use two controllers, one to move and one to shoot.
In all, there are four bosses you'll face, one at the end of each level. Defeat the Game Show Host with the Most and become the star of Smash T.V.
.: April 1990Mode(s), two-playerUprightMidway Y UnitSound1 × @ 2@ 3.58 MHzHC555162 × DACDisplayresolution 410×256 (vertical)Smash TV is a 1990 created by and Mark Turmell for. It revolves around a futuristic, violent game show in which players move through a series of rooms collecting prizes and clearing out waves of enemies using guns and power-up abilities.
It is a dual-stick shooter in the same vein as 1982's (co-created by Jarvis).The, and versions were titled Super Smash TV. Contents.Gameplay The play mechanic is similar to that of Eugene Jarvis' earlier, with dual- controls and series of single-screen arenas. Tiny bees that sting. While most of the enemies Robotron are visible at the start of a level, in Smash TV they are generated in waves as a level progresses.The theme of the game, borrowed from, involves players competing in a violent, set in the then-future year of 1999. Cradle of rome 2 free download full version.
Moving from one room to the next, players have to shoot hordes of enemies who enter via passages on each side of the screen while also collecting weapons, power-up items, and gift-wrapped prizes. The final room in each level is a protracted fight with a.At the end of the game is a showdown with the show's host where players are finally granted their life and freedom. Among the game's items are keys. If enough are collected, players can access a called the Pleasure Dome. Arcade screenshotThe game features verbal interjections from the gameshow host such as 'Total Carnage! And 'I'd buy that for a dollar!' The first of these became the title of the 1992 follow-up,.
'I'd buy that for a dollar!' Is a reference to the catchphrase of Bixby Snyder, a fictional television comic in the 1987 film.Development Mark Turmell recounted, 'When pulled the plug on an project I was working on, I went to to design coin-op games. I moved to Chicago, hired, and together we did our first coin-op, Smash T.V.' The in the game is voiced by sound designer Paul Heitsch. The script was created by the game's sole composer and sound designer Jon Hey.Originally the arcade game shipped without the Pleasure Dome bonus level implemented, although there was text mentioning it in the game.
The design team had not been sure that players would actually get to the end of the game. However, players did finish the game and after arcade operators informed Williams of player complaints of being unable to finish it, the company sent out a new revision that included the Pleasure Dome level.
Ports Smash TV was ported to, including the,. On some home systems such as the NES, players have the option to use the directional pad on the second controller to control the direction the character will shoot on-screen. Using this option for both players requires a.
Arcade History. at the. Archived from on February 17, 2009. Retrieved March 17, 2009. CS1 maint: archived copy as title. Archived from on January 19, 2009. Retrieved March 17, 2009.
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Smash TV rating, MegaTech issue 12, page 96, December 1992. review, issue 1, page 57, October 1992. (3). October 1993: 49. Retrieved December 4, 2015. Cite journal requires journal=. Retrieved 2013-06-15.
Douglas, Jim (December 1991). Smash TV (review of Amiga version). (UK magazine published by ), pp. 80–85.
'The 10 Best Arcade Games of All Time'. November 1997. P. 130.
Gerstmann, Jeff (November 1, 1999). CBS Interactive. Retrieved 30 March 2013.
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Retrieved 30 March 2013. Hatfield, Daemon (February 17, 2010). Retrieved 30 March 2013.External links. at Arcade History. at the. at SpectrumComputing.co.uk.